Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana rocks7
Land ramp1
Other acceleration4
Treasure generators2
Tutors7
Draw engines4
Recursion1
Value engines3
Counterspells1
Spot removal9
Artifact/enchantment removal1
Board wipes8
Protection5
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands8
Taplands7
Combat Damage Synergy: 2 extra combats, 8 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combo pieces2
Synergy pieces8
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction89Mana base84Threats66
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.