8.9±0.4
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(603 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks8
Mana dorks6
Other acceleration3
Commander Draw Engine (Thrasios, Triton Hero provides card draw)+10ⓘ
Tutors11
Draw engines5
Recursion3
Value engines3
Counterspells11
Spot removal9
Artifact/enchantment removal1
Graveyard hate1
Protection5
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands4
Taplands6
9 Combo Families (12 lines, Consistency: 90%)+61ⓘ
Combo Commander: Thrasios, Triton Hero+15ⓘ
Commander Synergy (1 groups)+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces14
Synergy pieces1
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Threats97Consistency89Speed86
-0.4 below Bracket 5 threshold (8.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Bounce10 cards
10 bounce effects. Return permanents to hand for tempo advantage.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos12 total
- Valley Floodcaller+Retraction Helix
- Valley Floodcaller+Retraction Helix+Sol Ring
- Basalt Monolith+Forensic Gadgeteer
- Dualcaster Mage+Electroduplicate
- Dualcaster Mage+Ghostly Flicker
- Valley Floodcaller+Banishing Knack
- Machine God's Effigy+Devoted Druid
- Valley Floodcaller+Banishing Knack+Sol Ring
- Incubation Druid+Freed from the Real
- Sanctum Weaver+Freed from the Real