Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(355 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp7
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw2
Recursion1
Spot removal2
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands5
Dual & shock lands11
Premium utility lands3
Utility lands2
Combat Damage Synergy: token swarm strategy, 4 token doublers, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats2
Token generators13
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats95Mana base93Speed62
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters33 cards
33 counter synergies. Grow your creatures over time for massive threats.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.