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Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence447 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks4
Land ramp1
Treasure generators1
Tutors5
Draw engines8
Cantrips & burst draw6
Recursion5
Value engines2
Spot removal8
Graveyard hate2
Board wipes2
Stax & hate1
Protection6
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands13
Taplands5
Basic lands3
5 Combo(s) Detected (Consistency: 100%)+45ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+18ⓘ
Combo pieces9
Synergy pieces5
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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