Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence899 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana14
Mana rocks1
Other acceleration1
Treasure generators3
Minor treasure1
Tutors11
Draw engines6
Cantrips & burst draw1
Scry & Surveil3
Recursion4
Spot removal3
Board wipes1
Stax & hate3
Protection6
Two-Color Powerhouse Lands+20ⓘ
Mana Acceleration+4ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands4
Utility lands7
Taplands1
Basic lands2
16 Combo Families+93ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+8ⓘ
Combo pieces30
Synergy pieces1
Sacrifice outlets4
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 12
Minimum Bracket 4
✓
2-card combo 7
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Combo (Commander)14 cards
This deck is built around assembling one or more infinite combo finishes.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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