Commander
2.4±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(128 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks2
Mana dorks4
Land ramp3
Other acceleration1
Tutors3
Draw engines4
Cantrips & burst draw3
Recursion5
Spot removal7
Protection2
Two-Color Mana Base (no fixing needed)+16ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands9
Taplands4
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+15ⓘ
Synergy pieces1
Sacrifice outlets1
Token generators1
Reanimation4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base75Consistency40Speed39
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.