Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(393 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks2
Mana dorks2
Land ramp16
Tutors10
Draw engines3
Cantrips & burst draw9
Value engines3
Spot removal6
Board wipes1
Stax & hate1
Mana Acceleration (20 sources)+10ⓘ
Premium utility lands2
+5
+4
Utility lands3
+2
+2
Taplands21
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+2
+2
+2
+3
+3
3 Combo Families (160 lines, Consistency: 94%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler+21ⓘ
Combo pieces26
Synergy pieces7
Combat threats3
Drain effects5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats99Mana base78Consistency69
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Landfall20 cards
20 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Bounce14 cards
14 bounce effects. Return permanents to hand for tempo advantage.
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