The Wandering Minstrel- WUBRG- This Town Ain't Big Enough- paper

Commander
WUBRG
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(393 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks2
2+6
2+5
Mana dorks2
G+1
1G+2
Land ramp16
1+5
G+2
1+1
1G+2
GU+2
1G+2
2+1
GU+1
1U+1
GU+1
GU+1
2+1
+4 more
Tutors10
1+5
1+1
1G+5
2G+10
1UB+5
XGWU+2
2GG+3
1WUB+1
3WW+2
4RG+1
Draw engines3
GU+1
1RG+3
3GU+5
Cantrips & burst draw9
G+2
G+2
1G+4
GU+3
1U+2
1U+1
GU+1
2G+1
5UU+2
Value engines3
2G+5
2B+1
2G+1
Spot removal6
1G+5
2G+6
2W+5
1WB+2
WUB+2
2RG+7
Board wipes1
4W+5
Stax & hate1
5+4
Mana Acceleration (20 sources)+10
Premium utility lands2
+5
+4
Utility lands3
2+1
+2
+2
Taplands21
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+9 more
Basic lands5
+2
+2
+2
+3
+3
3 Combo Families (160 lines, Consistency: 94%)+33
Combat Damage Synergy: token swarm strategy, 1 haste enabler+21
Combo pieces26
G+3
G+3
1G+5
GU+4
2+4
1U+3
2+3
1G+3
1G+3
2+3
2U+12
2U+10
+14 more
Synergy pieces7
B+4
3W+9
2WW+4
3W+4
3GG+4
3GG+4
3GG+4
Combat threats3
2W+5
2R+2
1WUB+1
Drain effects5
1R+1
1RG+3
2B+1
2R+1
3R+1
Other1
2B+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Threats99Mana base78Consistency69

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Landfall20 cards

20 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Bounce14 cards

14 bounce effects. Return permanents to hand for tempo advantage.

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Combos160 total

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