Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(473 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Other acceleration1
Tutors3
Draw engines6
Cantrips & burst draw7
Recursion4
Value engines1
Control Strategy Bonus (19.4 interaction cards)+30ⓘ
Counterspells15
Spot removal4
Graveyard hate1
Stax & hate2
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands1
Utility lands6
Basic lands1
Island+26
2 Combo(s) Detected (Consistency: 79%)+26ⓘ
Tempo Control (lockout lethality)+13.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction90Threats86Consistency82
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Wizard Tribal18 cards
18 wizard creatures detected. Tribal synergies can create powerful board states.
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Bounce13 cards
13 bounce effects. Return permanents to hand for tempo advantage.