7.3±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence651 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana dorks2
Other acceleration1
Other acceleration1
Other1
Tutors6
Cantrips & burst draw1
Recursion1
Control Strategy+30ⓘ
Counterspells1
Artifact/enchantment removal1
Spot removal7
Graveyard hate2
Board wipes1
Stax & hate12
Protection10
Two-Color Mana Base+22ⓘ
Two-Color Powerhouse Lands+3ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands3
Taplands1
Basic lands2
15 Combo Families+85ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+25ⓘ
Combo Commander+15ⓘ
Combo pieces13
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets5
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
2-card combo 15
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Human Tribal24 cards
24 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.