Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence673 pts
Strategy ceiling 10.0
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana11
Mana rocks1
Mana dorks4
Land ramp5
Other acceleration1
Tutors9
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion1
Value engines1
Artifact/enchantment removal1
Spot removal8
Land destruction1
Board wipes2
Stax & hate1
Protection1
Mana Acceleration+10ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands2
Utility lands11
Taplands2
Basic lands3
Other1
5 Combo Families+43ⓘ
Combat Damage Synergy+25ⓘ
Prossh: Sacrifice outlets+20ⓘ
Commander Synergy+13ⓘ
Prossh: Food Chain combo+3ⓘ
Combo pieces9
Synergy pieces5
Win conditions5
Combat threats2
Sacrifice outlets2
Token generators1
Damage multipliers1
Enablers1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5
0.5 above Bracket 4 ceiling (9)
Game Changersset a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Combo (Commander)13 cards
This deck is built around assembling one or more infinite combo finishes.