Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(479 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Mana dorks5
Land ramp7
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines1
Control Strategy Bonus (12.6 interaction cards)+23ⓘ
Counterspells1
Spot removal7
Artifact/enchantment removal4
Graveyard hate3
Board wipes1
Stax & hate23
Two-Color Powerhouse Lands (3)+8ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands1
Tempo Control (lockout lethality)+6.6ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction99Speed84Mana base82
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stax17 cards
17 stax pieces. Tax and restrict opponents' resources while breaking parity.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Hatebears9 cards
9 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.