Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(363 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Other acceleration1
Treasure generators1
Commander Synergy (2 groups)+7ⓘ
Low Land Count (28/32)+-10ⓘ
Tutors2
Draw engines11
Cantrips & burst draw4
Recursion3
Counterspells4
Spot removal3
Stax & hate1
Two-Color Mana Base (no fixing needed)+29ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (28/32)+-10ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands4
Taplands8
6 Combo(s) Detected (Consistency: 70%)+42ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+11ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces9
Synergy pieces4
Win conditions1
Combat threats4
Token generators1
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Threats95Consistency81Mana base75
✓
Game changers 4
✓2-card combo
✓
Extra turns (1)
✕Mass land denial — none
Themes10 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.