6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence461 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana dorks4
Land ramp5
Other acceleration2
Treasure generators1
Minor treasure2
Commander Synergy+1ⓘ
Tutors4
Draw engines14
Cantrips & burst draw1
Scry & Surveil1
Recursion6
Value engines3
Spot removal8
Board wipes1
Stax & hate3
Edict effects1
Protection3
Mana Acceleration+1ⓘ
Fetchlands4
Dual & shock lands12
Premium utility lands2
Utility lands9
Taplands4
Basic lands3
Combat Damage Synergy+21ⓘ
Synergy pieces13
Win conditions3
Combat threats1
Sacrifice outlets2
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5+Game Changers 1→ Bracket 3
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
Markers
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Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Enchantress15 cards
15 enchantment synergy cards. The deck rewards casting enchantments.
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Tokens (Commander)14 cards
This deck generates and leverages a wide board of creature tokens.
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Mill9 cards
9 mill effects. Empty opponent libraries or fuel the graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.