Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(432 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana dorks3
Land ramp5
Other acceleration2
Treasure generators3
Tutors3
Draw engines14
Cantrips & burst draw2
Recursion4
Value engines3
Spot removal8
Stax & hate2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands14
Premium utility lands2
Utility lands7
Combat Damage Synergy: token package, 4 token doublers, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces12
Win conditions3
Combat threats1
Sacrifice outlets2
Drain effects1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base94Threats88Consistency86
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Enchantress15 cards
15 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.