“Spider Man”

2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(145 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+18
Mana Acceleration (12 sources)+2
Dual & shock lands2
Premium utility lands2
Utility lands2
Basic lands2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
Mana base75Threats72Consistency61

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Spider Tribal13 cards

13 spider creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.