Defenders/Walls Deck

Commander
No commander provided
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Alternative game-win effectsLaboratory Maniac,Jace, Wielder of Mysteries+1 more
High confidence(368 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Mana rocks1
Land ramp1
Other acceleration1
Combat Damage Synergy: token package, aristocrats engine+11
1 extra turn effect+5
Tempo Control (lockout lethality)+3.2
Combo pieces1
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators2
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Interaction87Consistency84Mana base69

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Defenders/Walls17 cards

17 defenders/walls. Build an impenetrable wall, then convert to damage.

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Proliferate12 cards

12 proliferate effects. Multiply all your counters at once.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.