Commander
No commander provided5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(368 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Land ramp1
Other acceleration1
Low Land Count (32/33)+-3ⓘ
Draw engines9
Cantrips & burst draw10
Wheels1
Value engines3
Counterspells7
Spot removal4
Graveyard hate1
Stax & hate6
Protection4
Low Land Count (32/33)+-3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands2
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.2ⓘ
Combo pieces1
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction87Consistency84Mana base69
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Defenders/Walls17 cards
17 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate12 cards
12 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.