Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(235 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp2
Other acceleration1
Commander Draw Engine (Tidus, Yuna's Guardian provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw4
Recursion2
Counterspells1
Spot removal4
Artifact/enchantment removal1
Board wipes2
Protection1
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands8
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Mana base83Consistency75Interaction47
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters33 cards
33 counter synergies. Grow your creatures over time for massive threats.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.