Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence383 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana7
+9
+7
Mana rocks1
Other acceleration3
Tutors2
+5
Draw engines4
Cantrips & burst draw13
Recursion3
+2
Value engines12
Control Strategy Bonus (18.8 interaction cards)+30ⓘ
Counterspells9
Spot removal9
+4
Board wipes1
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (6)+18ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
+7
Utility lands15
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
Basic lands1
+11
4 Combo Families (4 lines, Consistency: 70%)+34ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler+8ⓘ
Combo pieces7
Synergy pieces1
Combat threats4
Token generators1
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Consistency87Threats85Interaction83
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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