Commander
4.8±0.6
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
Medium confidence(335 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks3
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion5
Value engines4
Counterspells5
Spot removal2
Board wipes2
Stax & hate1
Edict effects2
Fetchlands2
+8
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands1
+4
Taplands3
+2
+2
+2
Basic lands3
+7
+9
+7
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (2 groups)+4ⓘ
Synergy pieces21
Win conditions1
Drain effects4
Token generators3
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Threats95Mana base68Interaction58
1.8 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)21 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.