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Urza, Lord High Artificer
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Commander
Urza, Lord High Artificer
See all Urza, Lord High Artificer data
2.6
±0.75
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence
129 pts
Estimated win turn
T8
best
T9
typical
T10+
contested
Vector breakdown
Speed
61
61
Tight Curve
+15
ⓘ
Fast mana
4
Chrome Mox
+8
Lotus Petal
+8
Sol Ring
+10
Mana Vault
+8
Mana rocks
1
Arcane Signet
+6
Consistency
0
0
Low Land Count
−85
ⓘ
Glass Cannon
−10
ⓘ
Draw engines
1
Rhystic Study
+10
Value engines
1
Voltaic Key
+2
Interaction
18
18
Counterspells
2
Counterspell
+8
Force of Will
+10
Mana base
83
83
Mono-Color Mana Base
+173
ⓘ
Low Land Count
−85
ⓘ
Threats
52
52
Combo Commander
+15
ⓘ
1 Combo Family
+15
ⓘ
Combo pieces
3
Sol Ring
+4
Mana Vault
+3
Hullbreaker Horror
+10
Bracket
4
Bracket 4
Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level
2.6
(Bracket
1
)
+
Game Changers
4
→
Bracket
4
Markers
Learn more →
✓
Game changers
4
Chrome Mox
Force of Will
Mana Vault
Rhystic Study
Minimum Bracket 4
✓
2-card combo
2
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕
Mass land denial — none
✕
Extra turns — none
Themes
1
total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Control (Commander)
3 cards
This deck takes a controlling, reactive gameplan.
Counterspell
,
Force of Will
,
Rhystic Study
Combos
2
total
Hullbreaker Horror
+
Mana Vault
Hullbreaker Horror
+
Sol Ring
Missing prereqs