Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(205 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration3
Treasure generators1
Draw engines5
Cantrips & burst draw6
Wheels2
Value engines4
Other3
Spot removal5
Board wipes2
Stax & hate6
Protection1
Other4
Two-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration (12 sources)+2ⓘ
Premium utility lands1
Utility lands3
Taplands4
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Combo pieces2
Synergy pieces3
Win conditions3
Combat threats3
Drain effects7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats86Mana base75Consistency55
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Group Slug10 cards
10 group slug effects. Damage everyone equally, then break parity.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.