Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana dorks6
Land ramp6
Treasure generators1
Draw engines8
Cantrips & burst draw1
Recursion1
Counterspells10
Spot removal5
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands9
Taplands9
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
Tempo Control (lockout lethality)+12ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Combat threats1
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency87Interaction86Mana base85
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Elf Tribal19 cards
19 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.