Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(294 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Treasure generators2
Draw engines11
Cantrips & burst draw5
Value engines1
Other1
Control Strategy Bonus (11.3 interaction cards)+16.5ⓘ
Counterspells1
Spot removal7
Board wipes7
Stax & hate6
Protection6
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands3
Combat Damage Synergy: aristocrats engine, 3 damage multipliers+20ⓘ
Synergy pieces4
Win conditions2
Combat threats2
Drain effects3
Token generators3
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Interaction83Mana base75Threats71
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Forced Combat / Goad13 cards
13 forced combat effects. Make opponents attack each other.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.