Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(353 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Draw engines2
Cantrips & burst draw3
Recursion2
Value engines2
Control Strategy Bonus (18.6 interaction cards)+30ⓘ
Counterspells6
Spot removal11
Graveyard hate2
Board wipes1
Stax & hate2
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands5
Synergy pieces2
Combat threats3
Sacrifice outlets1
Token generators4
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction88Mana base81Threats69
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Rogue Tribal9 cards
9 rogue creatures detected. Tribal synergies can create powerful board states.
Zombie Tribal8 cards
8 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.