Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(415 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp4
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw5
Recursion2
Counterspells4
Spot removal6
Graveyard hate2
Board wipes2
Protection4
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands7
1 Combo(s) Detected (Consistency: 53%)+19ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+7ⓘ
Combo pieces4
Synergy pieces2
Combat threats1
Drain effects1
Token generators5
Clone effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats91Consistency84Interaction82
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Faerie Tribal12 cards
12 faerie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.