Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(360 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Treasure generators1
Draw engines5
Cantrips & burst draw1
Recursion5
Spot removal9
Board wipes1
Stax & hate5
Protection4
Two-Color Mana Base (no fixing needed)+5ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands5
5 Combo(s) Detected (Consistency: 32%)+29ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces6
Synergy pieces1
Win conditions2
Combat threats3
Drain effects6
Token generators2
Reanimation6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats96Mana base75Interaction72
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain44 cards
44 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Cleric Tribal17 cards
17 cleric creatures detected. Tribal synergies can create powerful board states.