Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(251 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Land ramp1
Other acceleration3
Draw engines3
Cantrips & burst draw1
Recursion3
Value engines7
Spot removal9
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands13
Taplands10
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+21ⓘ
Synergy pieces1
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators5
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base74Threats69Consistency65
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.