Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(346 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Mana dorks1
Land ramp5
Other acceleration3
Tutors1
Draw engines2
Cantrips & burst draw6
Value engines2
Counterspells3
Spot removal9
Stax & hate1
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands14
Taplands3
Combat Damage Synergy: 1 extra combat, 4 haste enablers+14ⓘ
Synergy pieces1
Win conditions4
Combat threats5
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base92Speed80Interaction59
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.