Commander
No commander provided5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(364 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp1
Other acceleration2
Treasure generators1
Draw engines7
Cantrips & burst draw9
Recursion2
Value engines1
Counterspells1
Spot removal11
Board wipes3
Stax & hate4
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands7
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Win conditions3
Combat threats2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base85Interaction75Consistency74
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.