Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(224 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Treasure generators2
Draw engines1
Cantrips & burst draw4
Recursion8
Value engines3
Counterspells3
Spot removal18
Graveyard hate1
Premium utility lands2
Utility lands1
Taplands8
Combat Damage Synergy: 1 extra combat, 1 haste enabler, aristocrats engine+16ⓘ
Synergy pieces3
Win conditions2
Combat threats5
Drain effects2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Interaction80Threats62Mana base55
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Reanimator10 cards
10 reanimation effects. Cheat big creatures into play from the graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.