Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(441 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Other acceleration2
Treasure generators2
Tutors2
Draw engines6
Cantrips & burst draw4
Counterspells5
Spot removal2
Board wipes2
Stax & hate3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands4
Taplands4
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+15ⓘ
Commander Synergy (2 groups)+8ⓘ
Combo pieces1
Synergy pieces2
Win conditions2
Combat threats2
Drain effects3
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base90Threats84Interaction83
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Unblockable / Evasion10 cards
10 evasion cards. Creatures that can't be blocked deal guaranteed damage.