Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(263 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Land ramp3
Other acceleration2
Draw engines2
Cantrips & burst draw3
Wheels1
Recursion1
Value engines5
Counterspells1
Spot removal8
Graveyard hate2
Board wipes5
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands1
Utility lands4
Taplands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers+25ⓘ
Synergy pieces8
Combat threats1
Reanimation2
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Interaction84Threats83Mana base75
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker18 cards
18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.