Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(246 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Mana dorks2
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw6
Counterspells1
Spot removal2
Graveyard hate1
Board wipes1
Protection5
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 7 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Win conditions3
Combat threats5
Drain effects2
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats76Mana base75Speed63
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress9 cards
9 enchantment synergy cards. Deck rewards you for casting enchantments.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.