Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(499 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana8
Mana rocks3
Mana dorks4
Land ramp3
Other acceleration2
Treasure generators3
Tutors3
Draw engines3
Cantrips & burst draw11
Recursion4
Value engines2
Counterspells9
Spot removal4
Artifact/enchantment removal1
Board wipes2
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands8
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine+17ⓘ
Tempo Control (lockout lethality)+15.8ⓘ
1 extra turn effect+5ⓘ
Win conditions1
Drain effects1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Speed93Interaction91Consistency90
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Storm (Commander)1 cards
Commander rewards casting many spells in a single turn.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.