Obosh, the Preypiercer

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(348 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Combat Damage Synergy: 4 damage multipliers+16
Tempo Control (lockout lethality)+15.2
1 extra turn effect+5
Win conditions2
Extra turns1
Damage multipliers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Interaction87Threats82Mana base75

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes5 total

Burn14 cards

14 damage dealers. Burn opponents down with direct damage.

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

Group Slug7 cards

7 group slug effects. Damage everyone equally, then break parity.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.