Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(178 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp3
Other acceleration3
Draw engines3
Cantrips & burst draw2
Value engines6
Spot removal2
Board wipes2
Protection5
Other1
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration (13 sources)+3ⓘ
Utility lands3
Basic lands1
Mountain+33
Combat Damage Synergy: 3 extra combats, 2 haste enablers, 5 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combo pieces2
Synergy pieces13
Win conditions4
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats82Mana base70Speed68
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.