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HomeExplore decksCommanders
R

Rhuk, Hexgold Nabber

viapasted list·Updated 46 days ago·7 views·

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Power level

3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence178 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp3
Other acceleration3
Draw engines3
Cantrips & burst draw2
Value engines6
Spot removal2
Board wipes2
Protection5
Other1
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration+3ⓘ
Utility lands3
Basic lands1
Combat Damage Synergy: 3 extra combats, 2 haste enablers, 5 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combo pieces2
Synergy pieces13
Win conditions4
Combat threats1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2

0.2 above Bracket 1 ceiling (3)

1.8 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron26 cards

26 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Voltron (Commander)1 cards

Commander is designed to be equipped/enchanted for commander damage.

Aggro8 cards

8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos1 total

  • 2-card combo · 1
  • +