Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.7
High confidence578 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+5ⓘ
Fast mana1
Mana rocks2
Mana dorks6
Land ramp1
Other acceleration2
Commander Synergy (2 groups)+9ⓘ
Tutors8
Draw engines5
Cantrips & burst draw7
Recursion8
Value engines2
Counterspells7
Spot removal12
+5
Land destruction2
+7
+6
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands4
+5
+5
+4
+4
Utility lands14
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
6 Combo Families (6 lines, Consistency: 90%)+47ⓘ
Tempo Control (lockout lethality)+18.4ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces1
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Interaction93Mana base93Threats92
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 7
✓2-card combo 6
✓
Extra turns 1
✕Mass land denial — none
Themes5 total
Mill14 cards
14 mill effects. Empty opponent libraries or fuel your graveyard.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Consultation / Thoracle4 cards
4 Consultation line cards. Win by exiling your library.
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