3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(185 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration3
Treasure generators3
Tutors6
Draw engines6
Cantrips & burst draw1
Spot removal2
Board wipes2
Stax & hate1
Two-Color Powerhouse Lands (2)+6ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands12
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine, 10 damage multipliers+25ⓘ
Synergy pieces3
Win conditions5
Combat threats10
Token generators1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats80Mana base75Consistency63
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter34 cards
34 legendary synergies. Your legends grow stronger together.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.