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Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence420 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks6
Mana dorks1
Land ramp1
Draw engines7
Cantrips & burst draw11
Recursion1
Value engines2
Counterspells3
Spot removal10
Board wipes3
Stax & hate2
Protection8
Mana Acceleration+2ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands9
Basic lands2
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, 1 damage multiplier+15ⓘ
Tempo Control+7.6ⓘ
Extra Turn Package+5ⓘ
Combo pieces4
Win conditions2
Combat threats1
Token generators5
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 → Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
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Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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