Commander
2.5±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(134 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks1
Treasure generators1
Counterspells2
Spot removal2
Graveyard hate1
Board wipes2
Other1
Two-Color Mana Base (no fixing needed)+35ⓘ
Premium utility lands1
Taplands2
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Synergy pieces1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base75Interaction35Threats26
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.