Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(431 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks2
Land ramp2
Treasure generators1
Commander Draw Engine (Deadpool, Trading Card provides card draw)+15ⓘ
Tutors1
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal5
Artifact/enchantment removal1
Board wipes9
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+18ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands4
Taplands2
5 Combo(s) Detected (Consistency: 45%)+32ⓘ
Combat Damage Synergy: 3 haste enablers, aristocrats engine, 1 damage multiplier+18ⓘ
Combo pieces6
Synergy pieces4
Combat threats2
Token generators8
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats96Interaction86Mana base75
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Clones13 cards
13 clone effects. Copy the best threats on the battlefield.