5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence322 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp1
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw5
Recursion6
Value engines3
Spot removal8
Board wipes2
Stax & hate1
Edict effects1
Protection3
Two-Color Powerhouse Lands+6ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands7
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
2 Combo Families+22ⓘ
Commander Synergy+2ⓘ
Combo pieces3
Synergy pieces12
Win conditions2
Combat threats4
Drain effects2
Token generators7
Alternate win strategies1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+2-card combo 2→ Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)11 cards
This deck generates value from sacrificing and recurring creatures.
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Vampire Tribal34 cards
34 vampire creatures detected. Tribal synergies can create powerful board states.
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Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.