Anzrag, the Quake-Mole

4.1±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Commander combat pressure
Medium confidence(265 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana Acceleration (20 sources)+10
Two-Color Mana Base (no fixing needed)+10
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 4 haste enablers, aristocrats engine, 1 damage multiplier+25
Combo pieces1
Combat threats1
Drain effects1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2
Speed90Mana base75Consistency48

1.1 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

Burn16 cards

16 damage dealers. Burn opponents down with direct damage.

Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.