Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(339 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration3
Treasure generators3
Cantrips & burst draw6
Recursion2
Spot removal2
Artifact/enchantment removal1
Board wipes1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands2
Premium utility lands2
Utility lands4
Taplands7
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 30%)+19ⓘ
Combo pieces4
Synergy pieces24
Drain effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats97Speed86Mana base75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy31 cards
31 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.