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HomeExplore decksCommanders
R

Burn In Hell

viaMoxfieldMoxfield·1 view·5h ago

Power level

3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence201 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana6
Other acceleration1
Treasure generators1
Minor treasure2
Low Land Count−3ⓘ
Tutors1
Draw engines1
Cantrips & burst draw36
Wheels2
Scry & Surveil1
Recursion3
Value engines1
Counterspells1
Spot removal4
Land destruction1
Stax & hate1
Protection3
Mono-Color Mana Base+25ⓘ
Low Land Count−3ⓘ
Basic lands1
1 Combo Family+19ⓘ
Combat Damage Synergy+12ⓘ
Combo pieces4
Synergy pieces2
Win conditions3
Combat threats4
Token generators5
Clone effects2
Group slug3
Damage multipliers1
Alternate win strategies1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.5 (Bracket 2)+2-card combo 1→ Bracket 3
Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

CantripsCore (16 cards)

16 cantrips. Cheap spells that replace themselves for velocity.

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BurnCore (15 cards)

15 damage dealers. Burn opponents down with direct damage.

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SpellslingerCore (12 cards)

12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Combos1 total

  • 2-card combo · 1
  • ++
    1 setup prereq