Commander
2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(130 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Mana rocks4
Mana dorks1
Land ramp7
Other acceleration2
Treasure generators1
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal6
Graveyard hate1
Protection3
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (14 sources)+4ⓘ
High Land Count (52)+-10ⓘ
Fetchlands2
Utility lands1
Taplands5
Basic lands1
Forest+44
Synergy pieces1
Combat threats1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base70Speed59Interaction29
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Deathtouch6 cards
6 deathtouch synergies. Small creatures that kill anything they touch.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm4 cards
4 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.