Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence297 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks1
Mana dorks8
Land ramp7
Other acceleration1
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines7
Counterspells5
Spot removal8
Board wipes1
Protection2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands4
+8
+8
+8
+7
Dual & shock lands14
+6
+6
+6
+5
+5
+5
+5
+5
+4
+4
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+1
+1
+5
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces10
Win conditions2
Sacrifice outlets1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.4 (Bracket 2)+Game Changers→ Bracket 3
Mana base95Speed85Interaction77
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.3→4.4+0.1
BracketB3→B3
Card Changes
Added (1)
Removed (1)