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HomeExplore decksCommanders
W

Aerith Gainsborough

viapasted list·Updated 46 days ago·8 views·

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Power level

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence249 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration3
Tutors1
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines7
Spot removal7
Board wipes4
Stax & hate3
Protection6
Mono-Color Mana Base (no fixing needed)+32ⓘ
Utility lands3
Basic lands1
Combat Damage Synergy: token package, 1 haste enabler, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces4
Combat threats4
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.8 → Bracket 3
Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain28 cards

28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Legends Matter18 cards

18 legendary synergies. Your legends grow stronger together.

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Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.