Go-Wide / Weenies Deck

Commander
No commander provided
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Alternative game-win effectsLaboratory Maniac,Jace, Wielder of Mysteries+1 more
High confidence(481 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8
Other acceleration1
Combat Damage Synergy: aristocrats engine+8
Combo pieces1
Win conditions1
Drain effects1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Consistency98Interaction89Speed77

0.2 above Bracket 3 ceiling (6.5)

1.8 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

+1/+1 Counters9 cards

9 counter synergies. Grow your creatures over time for massive threats.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.