Emry, Lurker of the Loch

3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(259 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Counterspells1
Other1
Mono-Color Mana Base (no fixing needed)+26
Mana Acceleration (14 sources)+4
Basic lands1
2 Combo(s) Detected (Consistency: 86%)+27
Combat Damage Synergy: token package, aristocrats engine+13
1 extra turn effect+5
Win conditions1
Sacrifice outlets1
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
Threats85Mana base70Consistency61

0.9 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (4.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes9 total

Artifacts Matter22 cards

22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

Artifacts (Commander)1 cards

Commander synergizes with artifacts.

Combos2 total