Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(235 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana8
Mana rocks7
Other acceleration3
Treasure generators3
Tutors1
Draw engines2
Cantrips & burst draw8
Wheels1
Recursion1
Value engines3
Counterspells1
Spot removal4
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (20 sources)+10ⓘ
Utility lands4
Taplands4
Basic lands1
Mountain+26
4 Combo(s) Detected (Consistency: 53%)+30ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combo pieces8
Synergy pieces1
Win conditions9
Combat threats3
Drain effects7
Token generators1
Damage multipliers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Threats94Speed79Mana base70
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Burn20 cards
20 damage dealers. Burn opponents down with direct damage.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Group Slug10 cards
10 group slug effects. Damage everyone equally, then break parity.